Commit History

作者 SHA1 備註 提交日期
  DjWarmonger 6221f4ac2c - Corrected guard types 11 年之前
  DjWarmonger 2aa53e9568 Corrected guard calculation to match OH3. 11 年之前
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 年之前
  DjWarmonger 37463a3e45 Zone position will be moved to its center of mass. 11 年之前
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. 11 年之前
  DjWarmonger 3c5a65af3d - Random monsters will have proper strength. 11 年之前
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 年之前
  DjWarmonger e97933035c Randomized connections placement (?) 11 年之前
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables 11 年之前
  DjWarmonger 3c6a1fb715 Large objects will not spawn at blocked tiles. 11 年之前
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. 11 年之前
  DjWarmonger 8ab2a8df86 Zone borders. 11 年之前
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 年之前
  Ivan Savenko 1d17d60449 gcc update: 11 年之前
  AlexVinS c40c79fa94 Make gcc happy 11 年之前
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries 11 年之前
  DjWarmonger 021c6b9af3 All zones will be painted with terrain. Removed unused code. 11 年之前
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. 11 年之前
  DjWarmonger 27dcf70b1a Randomized center positions of zones. 11 年之前
  DjWarmonger 3a6f748fb5 Paint native terrain in zones. 11 年之前
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions 11 年之前
  DjWarmonger 35d6215b7b jfhs patch integration is now complete: 11 年之前
  DjWarmonger 4ea9810831 First version that works: 11 年之前
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. 11 年之前
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. 11 年之前
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 12 年之前