beegee1
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62c43451ef
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
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14 yıl önce |
beegee1
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55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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14 yıl önce |
DjWarmonger
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a7577ccb6b
More details for Rebirth ability.
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14 yıl önce |
DjWarmonger
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036ad1233f
fixes for Phoenix. Its animation will now be restored to Alive.
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14 yıl önce |
DjWarmonger
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f33fbdc43b
Support for Thunderbolt (Thunderbirds).
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14 yıl önce |
DjWarmonger
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c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
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14 yıl önce |
beegee1
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cef16ccc74
* Fixed battle positions bugs: #174, #172, #400
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14 yıl önce |
beegee1
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2efcdae80f
* Fixed #750
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14 yıl önce |
beegee1
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5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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14 yıl önce |
DjWarmonger
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361e58eddb
Applied patch from #749
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14 yıl önce |
Frank Zago
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eecb470e74
Fixed all warnings "take address of temporary".
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14 yıl önce |
Michał W. Urbańczyk
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0dbd7ee3c8
Fixed #739 and #742.
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14 yıl önce |
beegee1
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2d3caec79b
* Implemented parabolic trajectory of the trebuchet
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14 yıl önce |
Michał W. Urbańczyk
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2d61fab7e9
* Probably fixed #655.
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14 yıl önce |
Ivan Savenko
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19f0836211
Fixed #712 and #713
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14 yıl önce |
Frank Zago
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abc0d3537e
Some compile fixes.
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14 yıl önce |
beegee1
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7962a9bc47
* Fixed #30
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14 yıl önce |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 yıl önce |
Michał W. Urbańczyk
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072bb5884b
Fixed #728.
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14 yıl önce |
DjWarmonger
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3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
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14 yıl önce |
beegee1
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431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
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14 yıl önce |
beegee1
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ef66982bbd
* Fixed #173 -> Heroes are now placed at the correct position during battles
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14 yıl önce |
beegee1
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17290d4f0d
* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.
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14 yıl önce |
beegee1
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7ad6ca7482
* Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges
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14 yıl önce |
DjWarmonger
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d4c2e55a00
Fixed #421 & #480. Some work on animations & sounds. Minor changes.
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14 yıl önce |
DjWarmonger
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db386915d1
Spell_levels are not necessary in the end.
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14 yıl önce |
DjWarmonger
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b02527566c
Fixed some battle logs.
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14 yıl önce |
DjWarmonger
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515ab7e7c1
Support for Acid Breath (both effects are now separate).
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14 yıl önce |
beegee1
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7c771e5c56
* Fixed: The Creatures inside the walls in the 1st row of hexes should have priority over the wall
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14 yıl önce |
Michał W. Urbańczyk
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b4144dc616
Callback jugglery, part 1.
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14 yıl önce |