Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 62cb5412ff CGameState::map is now a private, unique_ptr with accessors hai 8 meses
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
  Ivan Savenko b07408e984 New objects are now created and initialized on server and sent to client hai 1 ano
  Ivan Savenko 8b861fc58f Do not check for guards when teleporting using means other than DD hai 1 ano
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d257fb37f0 Use optional instead of Json for queries %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 323772fc2e Split CQuery file into multiple files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 629ca3f13e Created directory structure for server files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c217d7717a server queries is now stored as unique_ptr %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Konstantin 4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file %!s(int64=2) %!d(string=hai) anos