AlexVinS
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62d42465de
fix compilation
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11 tahun lalu |
Ivan Savenko
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1d9139303a
introduced zip support into vcmi
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12 tahun lalu |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 tahun lalu |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
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12 tahun lalu |
Ivan Savenko
|
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 tahun lalu |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 tahun lalu |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 tahun lalu |
Ivan Savenko
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8ffd482324
- gcc compile fix
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12 tahun lalu |
alexvins
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369f0ae9c6
[PLATFORM] MinGW support added
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13 tahun lalu |
Ivan Savenko
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e67f8afdd9
- removed multiple unused files
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13 tahun lalu |
Ivan Savenko
|
b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
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13 tahun lalu |
Ivan Savenko
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665837d656
- hopefully better town development for AI
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13 tahun lalu |
Michał W. Urbańczyk
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017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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13 tahun lalu |
Ivan Savenko
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0c3e88226f
- (linux) replaced Genius with VCAI
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13 tahun lalu |
Ivan Savenko
|
91c0ce33f4
- re-generated build system
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14 tahun lalu |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 tahun lalu |
Frank Zago
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7b1ede449d
Removed last instances of readNormalNr. Made readChar an inline.
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14 tahun lalu |
Frank Zago
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8403d177aa
Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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14 tahun lalu |
mateuszb
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49083c4e5a
* ConstTransitive CGI more or less done
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15 tahun lalu |