DjWarmonger
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f6b97704c7
Partial support for random wandering stacks. Well, they are not 'that' random as don't use global ran() function.
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15 years ago |
DjWarmonger
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6c3ad7fcae
Fixed #565. Creature components will not get description if they quantity is set to zero.
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15 years ago |
Ivan Savenko
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fd45cd0a6d
- fix for #283
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15 years ago |
Ivan Savenko
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3c868146a6
- linux fix for BuildingHandler
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15 years ago |
Michał W. Urbańczyk
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221728c680
Fixed #541
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15 years ago |
Michał W. Urbańczyk
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8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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15 years ago |
Ivan Savenko
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5dc444cd2b
- University is finally implemented, both town and map objects
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15 years ago |
Michał W. Urbańczyk
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1e30045541
Support for Tavern on adv map.
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15 years ago |
DjWarmonger
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12f6d5a380
Redesigned artifact randomization.
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15 years ago |
Michał W. Urbańczyk
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21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
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15 years ago |
Michał W. Urbańczyk
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a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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15 years ago |
Michał W. Urbańczyk
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0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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16 years ago |
DjWarmonger
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53365af90e
Last part of Seer Hut & Quest Guard code:
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16 years ago |
mateuszb
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5fbde49bfb
* another part of thieves' guild
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16 years ago |
DjWarmonger
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ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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16 years ago |
mateuszb
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60a401384f
* please don't include headers in headers if not necessary
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16 years ago |
DjWarmonger
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1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
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16 years ago |
DjWarmonger
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55925e0eea
1.Fixes for RazeStructures net packs.
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16 years ago |
mateuszb
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e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
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16 years ago |
DjWarmonger
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91b4212c5f
Support for Magic Spring
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16 years ago |
DjWarmonger
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b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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16 years ago |
Michał W. Urbańczyk
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efb1049860
* fixed crashes with paths when fastly switching heroes
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16 years ago |
OnionKnight
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3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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16 years ago |
mateuszb
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543e3c6431
* one more fix for r1145
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16 years ago |
DjWarmonger
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23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
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16 years ago |
Michał W. Urbańczyk
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66dd31fd8a
* attacking and capturing towns
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16 years ago |
mateuszb
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9c45f050ef
* minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) )
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16 years ago |
DjWarmonger
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dd2509f4e8
Support for Cartographers of all types.
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16 years ago |
mateuszb
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e892913635
* support for battles in creature banks (hopefully)
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16 years ago |
DjWarmonger
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fbc117b034
1.Pandora and Event now give experience correctly
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16 years ago |