|  AlexVinS | 638dac90af
							
							centralize key color management | 11 年之前 | 
				
					
						|  AlexVinS | 082c9a506e
							
							Fix battle absolute obstactes rendering | 11 年之前 | 
				
					
						|  AlexVinS | 0ef16feca9
							
							Refactoring towards backward compatibility (WiP) | 11 年之前 | 
				
					
						|  AlexVinS | 62d42465de
							
							fix compilation | 11 年之前 | 
				
					
						|  Ivan Savenko | ee6cdbeffe
							
							went through the rest of cppcheck warnings, mostly harmless | 12 年之前 | 
				
					
						|  Ivan Savenko | 77496bcea9
							
							- fixed several cases of accessing full path to files in archives | 12 年之前 | 
				
					
						|  Ivan Savenko | b87897096c
							
							Filesystem handling is now more flexible | 12 年之前 | 
				
					
						|  Ivan Savenko | 2b45e13c5c
							
							c++03 -> c++11 switch: | 12 年之前 | 
				
					
						|  Ivan Savenko | 870399c7be
							
							- updated link to repo in readme | 12 年之前 | 
				
					
						|  Ivan Savenko | 1c0ccd2b02
							
							- fixed some bugs with artifacts icons | 12 年之前 | 
				
					
						|  Ivan Savenko | 3fbcf86dec
							
							- fixed broken again palette in some battle backgrounds | 12 年之前 | 
				
					
						|  beegee1 | c7c2686379
							
							- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets | 12 年之前 | 
				
					
						|  beegee1 | 30bcec42c6
							
							- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui | 12 年之前 | 
				
					
						|  beegee1 | ee51c5beb5
							
							- Renamed /lib subfolders to lowercase | 12 年之前 | 
				
					
						|  Ivan Savenko | f7915d9e61
							
							- removed creature-related code from ModHandler | 13 年之前 | 
				
					
						|  alexvins | 2b2b02cccc
							
							[static analysis] [WIP] fix few possible bugs | 13 年之前 | 
				
					
						|  Michał W. Urbańczyk | 6530e7a1e1
							
							* servers will not allow using out-of-range slots ( #1061 ) | 13 年之前 | 
				
					
						|  Ivan Savenko | 708ad6ac7f
							
							- music player uses URI's instead of enum from music base | 13 年之前 | 
				
					
						|  Ivan Savenko | e67f8afdd9
							
							- removed multiple unused files | 13 年之前 | 
				
					
						|  Ivan Savenko | b3c17d2788
							
							large filesystem update. Filesysytem is now fully functional, everything should work. | 13 年之前 | 
				
					
						|  Ivan Savenko | 9d2711fb51
							
							- rewrote most of classes from adventure map window | 13 年之前 | 
				
					
						|  Ivan Savenko | c512069177
							
							- fixed #982: | 13 年之前 | 
				
					
						|  Ivan Savenko | 59255a4cad
							
							- background for main menu can be scaled. Won't work as default due to non-scalable video | 13 年之前 | 
				
					
						|  Ivan Savenko | 665837d656
							
							- hopefully better town development for AI | 13 年之前 | 
				
					
						|  Ivan Savenko | 97aeaa9f28
							
							- moved ColorPutter's to separate SDL_Pixels.h file | 13 年之前 | 
				
					
						|  beegee1 | 7f04ed990b
							
							Major refactoring. First part: BattleInterface | 14 年之前 | 
				
					
						|  Ivan Savenko | 29f42aa873
							
							- fixed #834 | 14 年之前 | 
				
					
						|  Frank Zago | c8f837b51b
							
							Cleaned-up pcx loader. | 14 年之前 | 
				
					
						|  Frank Zago | 8403d177aa
							
							Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. | 14 年之前 | 
				
					
						|  Frank Zago | 0cfb2deeaf
							
							Reverted r2382; add zvs to the game data (linux); simplified  BitmapHandler::loadBitmap(). | 14 年之前 |