|  Xilmi | 66bc6c0d52
							
							Update ObjectClusterizer.cpp | il y a 11 mois | 
				
					
						|  Xilmi | 34b8123fba
							
							Hero hiring adjustments | il y a 11 mois | 
				
					
						|  Xilmi | a01e84214f
							
							Fixed errors | il y a 1 an | 
				
					
						|  Xilmi | 9ef2c6f8a0
							
							Merge remote-tracking branch 'upstream/develop' into develop | il y a 1 an | 
				
					
						|  Andrii Danylchenko | ce0f51672a
							
							NKAI: replace hardcoded pandora with more flexible solution | il y a 1 an | 
				
					
						|  Andrii Danylchenko | ec6c84b0e0
							
							NKAI: pandora as blocker object | il y a 1 an | 
				
					
						|  Xilmi | 09badeb5be
							
							Enum for PriorityTiers | il y a 1 an | 
				
					
						|  Xilmi | c667ca46d1
							
							Using correct priorityTier for Clusterization | il y a 1 an | 
				
					
						|  Xilmi | 7b407b6432
							
							AI-variant without fuzzy-logic | il y a 1 an | 
				
					
						|  Andrii Danylchenko | 1388fb1493
							
							NKAI: port exploration from VCAI | il y a 1 an | 
				
					
						|  Andrii Danylchenko | ed76d8a652
							
							NKAI: allow multiple tasks to be executed from one calculation | il y a 1 an | 
				
					
						|  Andrii Danylchenko | 728f673763
							
							NKAI: remove static ai field | il y a 1 an | 
				
					
						|  Andrii Danylchenko | 30d9daf62c
							
							NKAI: improve boat handling by object graph, a set of fixes | il y a 1 an | 
				
					
						|  Andrii Danylchenko | adfcb650e2
							
							NKAI: object graph fixes | il y a 1 an | 
				
					
						|  Andrii Danylchenko | 419d6a648b
							
							NKAI: optimize clusterization and pathfinding for object graph | il y a 1 an | 
				
					
						|  Andrii Danylchenko | bec2c0cac2
							
							NKAI: fix sonar and refactoring | il y a 1 an | 
				
					
						|  Andrii Danylchenko | b236384356
							
							NKAI: graph add battle layer | il y a 1 an | 
				
					
						|  Andrii Danylchenko | 376a17409f
							
							NKAI: initial implementation of object graph | il y a 1 an | 
				
					
						|  Andrii Danylchenko | ebe155fa95
							
							NKAI: mana recovery | il y a 2 ans | 
				
					
						|  Andrii Danylchenko | f1a9ae99ee
							
							NKAI: various behavior fixes, undo max_gold_preasure | il y a 2 ans | 
				
					
						|  Ivan Savenko | acac42291e
							
							Remove excessive CMap.h includes | il y a 2 ans | 
				
					
						|  Andrii Danylchenko | 0829593356
							
							NKAI: composite pathfinder actions and fix for guarded bordergate | il y a 2 ans | 
				
					
						|  Andrii Danylchenko | 8b0c7b6601
							
							NKAI improve defence and some fixes | il y a 2 ans | 
				
					
						|  Andrey Filipenkov | efbed6000b
							
							fix typo | il y a 2 ans | 
				
					
						|  Andrii Danylchenko | eeea01d778
							
							NKAI: namespace | il y a 3 ans | 
				
					
						|  Andrii Danylchenko | 2434fe3f6f
							
							NK: fix AI speed | il y a 3 ans | 
				
					
						|  Andrey Filipenkov | 1d57c40740
							
							wrap && conditions in parentheses when near || | il y a 3 ans | 
				
					
						|  Andrey Filipenkov | fc064b1c45
							
							replace boost::chrono with std::chrono | il y a 3 ans | 
				
					
						|  Andrii Danylchenko | b4241670ba
							
							Nullkiller: rename VCAI to AIGateway | il y a 4 ans | 
				
					
						|  Andrii Danylchenko | 9a203b8af9
							
							Nullkiller: parallel object clusterization, stabilization | il y a 4 ans |