Commit History

Author SHA1 Message Date
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring 3 years ago
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes 3 years ago
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 years ago
  Andrii Danylchenko 84948820b2 exchange window move single stacks buttons 3 years ago
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly 5 years ago
  Victor Luchits 2727958a63 Tweak Battle AI damage prioritization score logic 5 years ago
  Victor Luchits f68b449e5e More formatting 5 years ago
  Victor Luchits b4025fa1d6 More formatting 5 years ago
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers 5 years ago
  Victor Luchits 59c39527c5 Formatting 5 years ago
  Victor Luchits be10694b73 Some changes to make the battle AI smarter 6 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  ArseniyShestakov b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) 8 years ago
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks 8 years ago
  AlexVinS 931656f24a possible fix for http://bugs.vcmi.eu/view.php?id=2612 9 years ago
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 years ago