Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
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aaa07e4d2e
New terrain support - part 1 (#755)
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%!s(int64=3) %!d(string=hai) anos |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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%!s(int64=8) %!d(string=hai) anos |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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408f346541
Drafts for hero serialization
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%!s(int64=9) %!d(string=hai) anos |
ArseniyShestakov
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1c0d4e3f6f
Fix filenames in file headers
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%!s(int64=10) %!d(string=hai) anos |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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5082dafd62
- h3 hero classes and artifacts can be modified via json
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%!s(int64=12) %!d(string=hai) anos |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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%!s(int64=12) %!d(string=hai) anos |
mateuszb
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bda766b697
* refactoring
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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d2ee602b29
- fix uninitialized cursor
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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%!s(int64=13) %!d(string=hai) anos |