Laserlicht
							
						 | 
						
							
							
								56e1265097
							
							use stacks
						 | 
						1 year ago | 
					
				
					
						
							
								   Laserlicht
							
						 | 
						
							
							
								72911ec9a3
							
							Army window
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b88a8da4e8
							
							Split off some netpack structures into separate files
						 | 
						2 years ago | 
					
				
					
						
							
								   Johannes Schauer Marin Rodrigues
							
						 | 
						
							
							
								a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix)
						 | 
						2 years ago | 
					
				
					
						
							
								   Laserlicht
							
						 | 
						
							
							
								7ef9e91741
							
							new approach
						 | 
						2 years ago | 
					
				
					
						
							
								   Laserlicht
							
						 | 
						
							
							
								42bf5fdd58
							
							video fix
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								037efdf5fc
							
							Improvements to type safety of Identifier class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f39fbe5151
							
							Merge pull request #2757 from IvanSavenko/filesystem_refactor
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								41210c1dbf
							
							Client-side support for multiple battles
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1d0e696db6
							
							Added RenderHandler that acts as factory for images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8dfdfffd87
							
							Use ResourcePath for audio files
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								97b7d44c88
							
							Use ResourcePath for video accessing
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								823ffa7a07
							
							Always use ResourcePath for referencing images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								44832f3797
							
							Split BattleProcessor into few more parts
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f13a53c1d9
							
							Merge remote-tracking branch 'vcmi/beta' into develop
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dc2135da7f
							
							Fix potential access to empty std function on hero vs hero combat
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								43795c39a5
							
							Replaced all usage of SDL_Color outside of render with ColorRGBA
						 | 
						2 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								05735a20e1
							
							Fix for hero info window mana points not getting spent on spellcast
						 | 
						2 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								48a72f90f7
							
							Add option for persistent hero info window as in HD mod
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85262cf4f5
							
							Moved CGameState files into a separate directory
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0be9aff99f
							
							Fix battle queue stack highlighting
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								563d7dd41f
							
							Renamed RCLICK -> SHOW_POPUP
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8ad577255f
							
							Replaced isMouseButtonPressed with isMouseLeftButtonPressed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0e70f2998f
							
							SDL event handling is now done exclusively in input handler
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1f513fd280
							
							Extracted event management from GuiHandler and CIntObject
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ad3e54e6c0
							
							Reduced usage of topWindow() method
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e2ef136003
							
							Renamed "Int" -> "Window" in WindowHandler API
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7838190ef4
							
							Moved window stack management from GuiHandler to new class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8a31aeb94b
							
							Battle animations use tick() for updates
						 | 
						2 years ago |