Commit történet

Szerző SHA1 Üzenet Dátum
  mateuszb 6a81c8b1af * campaign against magic numbers 13 éve
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 éve
  Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput 13 éve
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 éve
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 éve
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. 13 éve
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 13 éve
  Ivan Savenko 7a6133a824 - some bugfixing 13 éve
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 éve
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 éve
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 éve
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 13 éve
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 éve
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 éve
  Ivan Savenko 8de71c2b39 - fixed #711, #862, #321 13 éve
  Ivan Savenko 90ff99d4eb - fixed ancient #31 13 éve
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 éve
  Ivan Savenko 46f48f0676 - bugfixing: 13 éve
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 éve
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 éve
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 éve
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 éve
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 éve
  Ivan Savenko 9ce3c78387 - fix for compilation with gcc-4.5 13 éve
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 éve
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 éve
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 éve
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 13 éve
  beegee1 156aa6e4d9 * Updated class - file - handling 14 éve
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 éve