Commit History

Author SHA1 Message Date
  Fay 1cb54689cf Prevents first aid tents from melee attacking; 10 years ago
  AlexVinS e42ca15a0d Fix BERSERK effect 10 years ago
  AlexVinS 10668974d6 Move SACRIFICE target existence check to mechanics 10 years ago
  AlexVinS 0cce1ef2f1 Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class 10 years ago
  AlexVinS 9600446cf9 +smart target, +hit animation 10 years ago
  AlexVinS a1ea551a85 Block summon of elemtals only by ally summoned elementals 10 years ago
  AlexVinS c81d4203d7 Do not try to cast EARTHQUAKE with no fort 10 years ago
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 years ago
  AlexVinS 64dccfec80 Rewrite Beneficial spell selection 11 years ago
  AlexVinS b0df8172f9 Move battleIsImmune to CSpell 11 years ago
  AlexVinS e8aeb0bf8e Merge branch 'develop' into SpellsRefactoring4 11 years ago
  AlexVinS 499a281dfe Disallow rising spells for genie 11 years ago
  AlexVinS e583f4e44d Fix #1928 11 years ago
  AlexVinS f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 11 years ago
  KroArtem e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 11 years ago
  AlexVinS a06dae1f96 Move getAffectedCreatures to CSpell. + more drafts 11 years ago
  AlexVinS d7800b834e get rid of CBattleInfoCallback::calculateSpellDmg 11 years ago
  AlexVinS e4b726151d get rid of CBattleInfoCallback::battleStackIsImmune 11 years ago
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack 11 years ago
  AlexVinS 639b915391 Move calculateSpellBonus to CSpell 11 years ago
  AlexVinS 059698217c Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation 11 years ago
  AlexVinS a49da360d2 Use ESpellCastProblem inside SpellHandler 11 years ago
  beegee1 d918621d66 - fixed casting sacrifice spell (was broken and now fixed partially) 11 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune 11 years ago
  AlexVinS 7cf64a0628 Made onlyAlive flag a part of TargetInfo 11 years ago
  AlexVinS 6bf4140145 Just remove hardcoded targetting for DEATH_RIPPLE & DESTROY_UNDED. 11 years ago
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 years ago
  AlexVinS 0e93ec28c5 Add new general method for battle stack access 11 years ago
  AlexVinS 5be005ee36 Try to fix #1763 and a small refactoring 11 years ago