beegee1
							
						 | 
						
							
							
								9d0387140f
							
							- Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0c5be52a42
							
							Win/loss conditions based on logical expressions, yet another large
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								b8eddcd9a8
							
							- Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								68bdf71db6
							
							- Fixed GCC compiler warnings
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								f0cbbbdb70
							
							- Refactored method CGameState::init
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								b9b25ef552
							
							- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								2d095cf20a
							
							- Fixed days without castle counter
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b1e638d1af
							
							More fixes:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3d3f93275d
							
							Multiple minor fixes:
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								c786a3076a
							
							- Refactored victory loss condition checks
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								3e4407593f
							
							- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3560bbb7f3
							
							two patches/pull requests from janisozaur
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f56cccb716
							
							- fixed bug where having towns with less than 16 heroes would result in
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								55577d0ac4
							
							- fixed missing DLL_LINKAGE
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ee6cdbeffe
							
							went through the rest of cppcheck warnings, mostly harmless
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								71d6b0fea9
							
							- Fixed some warnings from cppcheck
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0e3eae3095
							
							patch from KroArtem
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								9ee3133077
							
							Fixed crash on game start when buildings are customized, should finally solve #1444.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								0e5a59e2a5
							
							Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								a13d72b636
							
							- Fixed GCC warning
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b87897096c
							
							Filesystem handling is now more flexible
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								66d6aebe32
							
							Fixed all the issues with Quests, #828 and #1223.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								e9d51a2670
							
							Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4cc28d5e91
							
							compile fix
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								11bcc48cc3
							
							Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init.
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								5328beb8e7
							
							- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								be7c2bd07f
							
							CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								3358a8efec
							
							- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required
						 | 
						12 years ago |