Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 há 13 anos atrás
  Michał W. Urbańczyk ea4841045f Fixed #1064. há 13 anos atrás
  Ivan Savenko 94cfc99d7b - fixes #1044 há 13 anos atrás
  Ivan Savenko e67f8afdd9 - removed multiple unused files há 13 anos atrás
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game há 13 anos atrás
  DjWarmonger ba646b1d41 Compile fix for #847 há 14 anos atrás
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) há 14 anos atrás
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration há 14 anos atrás
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface há 14 anos atrás
  Michał W. Urbańczyk 835bd1fbeb Reverting r2327 há 14 anos atrás
  Ivan Savenko 33719696d8 - added default values to JsonNode há 14 anos atrás
  Frank Zago 4cad2f4587 Cache the selected graphic resolution instead of looking it up many times. há 14 anos atrás
  Frank Zago 839c437fbc Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay! há 14 anos atrás
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. há 14 anos atrás
  mateuszb 7874d84c4e * basic structure of ERM interpreter há 14 anos atrás
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. há 14 anos atrás
  Ivan Savenko c10dac929d - New animation system: há 15 anos atrás
  mateuszb fc79b9b6cf * partial implementation of hero crossover há 15 anos atrás
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing há 15 anos atrás
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling há 15 anos atrás
  Michał W. Urbańczyk 94fa59cf45 * Compilation fix (missing includes, do not remove) há 16 anos atrás
  Ivan Savenko 6f0f6564d7 - partial implementation of kingdom overview: há 16 anos atrás
  mateuszb ad0848f1d2 * fix for bugs 47 and 89 há 16 anos atrás
  Frank Zago 9ae6796810 Added path to error message. há 16 anos atrás
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. há 16 anos atrás
  Michał W. Urbańczyk 9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. há 16 anos atrás
  mateuszb 399f58f1af * partially implemented puzzle map há 16 anos atrás
  Frank Zago e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. há 16 anos atrás
  Frank Zago 6635cf4f23 Made a few functions static or static inline. há 16 anos atrás
  mateuszb f9ae91d88c * further changes towards support for ranged spells há 16 anos atrás