mateuszb
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6d6a1af9ed
* fixed crash on after attack spell casting
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14 years ago |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 years ago |
Michał W. Urbańczyk
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a46ad0b7ef
Next set of fixes, mostly for deserialization.
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14 years ago |
mateuszb
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1458cf64c2
* fixed bug 298
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14 years ago |
mateuszb
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519a4186de
* fixed bugs 470 and 523
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14 years ago |
Ivan Savenko
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 years ago |
Michał W. Urbańczyk
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2f9ed138f6
Tactics more or less working (some improvements still needed, as proper updating battle GUI).
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14 years ago |
Michał W. Urbańczyk
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0c700f97cd
A little progress with Eagle Eye and Tactics.
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14 years ago |
mateuszb
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fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
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14 years ago |
Michał W. Urbańczyk
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ab20e024c0
Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
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14 years ago |
mateuszb
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8b8d06ac64
* fixed bug 257
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14 years ago |
mateuszb
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8a4187df16
* fixed displaying animation of creature starting moving
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14 years ago |
mateuszb
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824d2b52db
* more or less fixed spells
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15 years ago |
mateuszb
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2451c0dea6
* a bit better stack reversing
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15 years ago |
mateuszb
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a9c98d2b8c
#463 and #571 should be fixed now
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15 years ago |
mateuszb
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98494a5e6f
* defensive stance implemented (bug #342 fixed)
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15 years ago |
mateuszb
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8a063b88e5
* bug #569 fixed
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15 years ago |
mateuszb
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57580b87e1
* minor fix for battle interface
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15 years ago |
mateuszb
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56ec829049
* minor refactoring
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15 years ago |
Michał W. Urbańczyk
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c1bd81abdd
Mostly fixed battle animations.
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15 years ago |
Michał W. Urbańczyk
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a53ec23556
Stupid AI is capable of winning / losing battle.
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15 years ago |
mateuszb
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957f1764d7
* some progress in StupidAI
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15 years ago |
mateuszb
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b3fd14b524
* splitted CGameState into general game state and battle game state
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15 years ago |
Michał W. Urbańczyk
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2cf6729eee
Towards duel support.
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15 years ago |
mateuszb
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6383c9a013
* more extensive usage of CStack pointers instead of stack IDs
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15 years ago |
mateuszb
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4929cf9782
* enum for secondary skills
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15 years ago |
mateuszb
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
mateuszb
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b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
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15 years ago |
Michał W. Urbańczyk
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02e4ef507e
Stacks #5: giving creatures, practically finished (many fixes needed).
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15 years ago |
Michał W. Urbańczyk
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e677cd5b07
Merged r1880.
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15 years ago |