Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov 4e8486da7b Merge pull request #160 from vmarkovtsev/issue/2388 %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev 9f3313524e Fix 2160 dismissing a VIP hero %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev 10f888a483 Fix obelisks puzzle revealing %!s(int64=10) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov e872b400b7 Comments save format backward compatability code as Ivan suggested %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 360ebcce7e Merge pull request #145 from vcmi/feature/tavernRumors %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c83f15e413 Merge branch 'develop' into feature/tavernRumors %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov d856fde73f Rumors: use enum instead of magic numbers and avoid potential crash %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 2a63ba148a Thieves Guild: fix tavern map object, lvl 0 when no taverns owned %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov eced16945e getVisibleTeleportObjects: use getObj as not verbose %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov ffcc5ccdd2 Rumors: implement support for grail terrain rumor %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 15273ac0f7 Rumors: avoid repeating of same rumor twice in a row %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 98582d628c Rumors: move code into CGameState and add backward compatability %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 879eaa47f8 Rumors: client-side proof of concept implementation %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 6704ea0cff Rumors: rename getTavernGossip to getTavernRumor for consistency %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a6ea0981b6 Merge branch 'develop' into mutexRelax %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2b434111bf More hero|creature casting unification %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 1c14dbf7b2 Cache SectorMaps to evaluate multiple goals -> huge performance boost %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a3ce1521e5 Cache visible tiles within SectorMap for quicker access. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 904a66764c Optimization to getPlayerTeam functions, not very successful :/ %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 70801309bd Optimization for CGameInfoCallback:getPlayer function. It also seems to be called more often than needed. %!s(int64=10) %!d(string=hai) anos
  Rohit Nirmal aa00fdbd0e Fix building with Boost 1.58. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 00b0af7306 CGameInfoCallback: now actually drop excludeId argument %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 861104f493 CGameInfoCallback: refactoring of getTeleportChannelEntraces / getTeleportChannelExits %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 0c1a37e5a7 CGameInfoCallback: more functions to check teleport channel types %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov eff4da1d03 ETeleportChannelType: is now strongly typed enumeration %!s(int64=10) %!d(string=hai) anos