提交历史

作者 SHA1 备注 提交日期
  DjWarmonger 9e07b5c5de Merge pull request #4954 from vcmi/curved_roads 11 月之前
  Tomasz Zieliński 6bdb10444f New type of zone - "sealed" 11 月之前
  Tomasz Zieliński c8fcc6ffca Fix broken roads to portals or gates by the lower zone border 11 月之前
  Tomasz Zieliński f95bb58433 Implement curved paths for all road node objects 11 月之前
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Tomasz Zieliński a94286c23d Code cleanup 1 年之前
  Tomasz Zieliński 37f6993402 Clean the comments 1 年之前
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex 1 年之前
  Tomasz Zieliński 433765714f Add less obstacles in zones with low treasure value 1 年之前
  Tomasz Zieliński 02fc410a98 Sonarcloud fixes 1 年之前
  Tomasz Zieliński 662bb0d1f6 Cut straight paths for better passability 1 年之前
  Tomasz Zieliński 25a62b504f Perfection achieved? 1 年之前
  Tomasz Zieliński 1546a221d1 Best result so far 1 年之前
  Tomasz Zieliński af0207470d - Increased minimal obstacle density on surface 1 年之前
  Tomasz Zieliński 2e8801084d Clean up RMG logs 1 年之前
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 1 年之前
  Tomasz Zieliński 6528124c1e Do not fill water zone with obstacles 1 年之前
  Tomasz Zieliński ad82eff225 Final and perfect treasue nd obstacle density 1 年之前
  Tomasz Zieliński 9b12f54972 Compile fix 1 年之前
  Tomasz Zieliński 985a2682ae Place Monoliths at max distance in Junction zone 1 年之前
  Tomasz Zieliński 24f74875ef Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge 1 年之前
  Tomasz Zieliński d31789e745 Extra cache for search area 1 年之前
  Ivan Savenko 34338f4eaa Remove few more implicit conversions 2 年之前
  Tomasz Zieliński 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2 年之前
  Tomasz Zieliński b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template 2 年之前
  Tomasz Zieliński 15b254fded Give every Zone its own RNG 2 年之前
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. 2 年之前
  Tomasz Zieliński a58094aefe Thread pool kinda works. 2 年之前
  Tomasz Zieliński a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. 2 年之前