Commit History

Author SHA1 Message Date
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 9 months ago
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 9 months ago
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 9 months ago
  Ivan Savenko f7f94bb7dc Remove old code 9 months ago
  Ivan Savenko eb7587c000 screen surface is now private member of ScreenHandler instead of global 10 months ago
  Ivan Savenko 31e627f128 Remove screen2 and screenBuf global variables 10 months ago
  Ivan Savenko 748a3a1b64 Fixed minimap generation when upscaled mode is used 1 year ago
  Ivan Savenko 80acd7e77c Simplified and fixed server restart procedure: 1 year ago
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
  Ivan Savenko bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 years ago
  Ivan Savenko 85a11c090e Enter popup await mode only if there is an active popup 2 years ago
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 years ago
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject 2 years ago
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method 2 years ago
  Ivan Savenko e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2 years ago
  Ivan Savenko 051a4a3c17 Encapsulation of WindowHandler state 2 years ago
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class 2 years ago