Ivan Savenko
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6f0108e462
Use ResourcePath for referencing texts and json's
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2 年之前 |
Ivan Savenko
|
823ffa7a07
Always use ResourcePath for referencing images and animations
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2 年之前 |
Ivan Savenko
|
e54287ea5d
Converted remaining identifier to new system
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2 年之前 |
Ivan Savenko
|
ec8d31bbfc
First step at unifying game identifiers code
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2 年之前 |
Konstantin
|
d746a96d55
vcmi: use SpellSchool identifier instead of enum
|
2 年之前 |
Konstantin
|
8724181a0f
vcmi: spell resistance rework
|
2 年之前 |
Konstantin
|
c9bc3fd4e1
CSpellHandler: use getBonusBearer
|
2 年之前 |
Ivan Savenko
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62fddca21e
Split massive CModHandler class/file into multiple parts:
|
2 年之前 |
Tomasz Zieliński
|
025b0814c8
+ Handled banning spells and artifacts
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2 年之前 |
Ivan Savenko
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fc190b14bb
Spell shrines can now be configured in json
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2 年之前 |
Konstantin P
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057a33c508
SpellSchool: use identifier instead of int
|
2 年之前 |
Konstantin P
|
9e1cdc410f
vcmi: replace school bonuses to unified ones
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2 年之前 |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
|
2 年之前 |
Konstantin
|
7a5775a9f9
vcmi: use std::optional
|
2 年之前 |
Konstantin
|
fedf7d377c
vcmi: remove TFaction
|
2 年之前 |
Konstantin
|
22dd97ad18
vcmi: use entilites when possible part 1
|
2 年之前 |
Konstantin
|
3bbff0588d
CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction
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2 年之前 |
Konstantin
|
a639bd2606
spells: rework isMagical()
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2 年之前 |
Ivan Savenko
|
383387ef29
Integrated defaultMods into mod system
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2 年之前 |
Ivan Savenko
|
623cae7d47
All translatable strings now have language identifier
|
2 年之前 |
Konstantin
|
97fc424e98
vcmi: modernize lib/spells (except adventure one, needs major rework)
|
2 年之前 |
Ivan Savenko
|
47c1803c42
Finalization of refactoring:
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2 年之前 |
Ivan Savenko
|
5da407e822
All spell texts are now passed through translator
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2 年之前 |
Ivan Savenko
|
6b2490903d
Fix casting of massive spells by creatures
|
2 年之前 |
Ivan Savenko
|
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2 年之前 |
Ivan Savenko
|
f073c676f9
Merge 1.1 release into develop
|
2 年之前 |
Ivan Savenko
|
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
|
2 年之前 |
Ivan Savenko
|
23cb47b457
Fixed several scenarios with incorrect scope for requesting identifiers
|
2 年之前 |
Ivan Savenko
|
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
|
2 年之前 |
Ivan Savenko
|
5094fab4d9
Refactoring of spell animations, multiple fixes for spell visuals
|
2 年之前 |