コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Savenko 706510f12f - gcc compile fixes 14 年 前
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe 14 年 前
  beegee1 488e54688f * Bonus caching system disabled for the moment now. => #764 14 年 前
  Ivan Savenko a89895452a - (linux) fixed searching/loading of scripting libraries 14 年 前
  DjWarmonger 9ca5d9048a Fixed total spell immunity granted by 2212. 14 年 前
  beegee1 5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 14 年 前
  DjWarmonger bdce46ab60 Minor refactorings, fixes & improvements. 14 年 前
  Frank Zago ff49b852df Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another. 14 年 前
  DjWarmonger 936005aa1c Correct, yet ugly handling of Magic Resistance. 14 年 前
  DjWarmonger bc114a89f4 Partial support for immunities & receptive ability. 14 年 前
  DjWarmonger 515ab7e7c1 Support for Acid Breath (both effects are now separate). 14 年 前
  DjWarmonger dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 14 年 前
  Michał W. Urbańczyk c5930893fd Fixed #682. 14 年 前
  Michał W. Urbańczyk 03fdd22b1a Version set to 0.83c, to be released as development build. 14 年 前
  Michał W. Urbańczyk d7b586f1fd Eliminating duplicated bonuses. Smarter getting [no code duplication]. 14 年 前
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project 14 年 前
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 年 前
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. 14 年 前
  mateuszb 1458cf64c2 * fixed bug 298 14 年 前
  Michał W. Urbańczyk d36f8087aa minor fix — duration has to be passed as ui16. 14 年 前
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 14 年 前
  mateuszb 519a4186de * fixed bugs 470 and 523 14 年 前
  DjWarmonger 6db068f506 Fixed stacks speed and general parsing bug. 14 年 前
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 14 年 前
  DjWarmonger c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed. 14 年 前
  Michał W. Urbańczyk 979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 14 年 前
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 14 年 前
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. 14 年 前
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 年 前
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 年 前