Commit History

Author SHA1 Message Date
  Opuszek 7135005d89 fix problems 3 months ago
  Opuszek 00d5c3bca1 Update lib/spells/BattleSpellMechanics.cpp 3 months ago
  Opuszek c78e8aa69f Update lib/spells/BattleSpellMechanics.cpp 3 months ago
  Opuszek 1393ac0420 Update lib/spells/BattleSpellMechanics.cpp 3 months ago
  Opuszek 7fc25319ee Update lib/spells/BattleSpellMechanics.cpp 3 months ago
  Opuszek 4eaa337eb3 Update lib/spells/BattleSpellMechanics.cpp 3 months ago
  Opuszek 94ad9d536b Update lib/spells/BattleSpellMechanics.cpp 3 months ago
  Opuszek f7bd9de59f fixes formatting 3 months ago
  Opuszek c472427d8c Fix magic_mirror spell 3 months ago
  Ivan Savenko 3c6aa9085c Mana channeling no longer activates if unit is dead 4 months ago
  Ivan Savenko 4957657ceb Fix attempt to play unit spellcasting animation for spells cast by hero 5 months ago
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache 9 months ago
  Ivan Savenko 40bff74195 Use small vector for unit list 9 months ago
  MichalZr6 dbe82b94f6 Changes following review: 10 months ago
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. 10 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 months ago
  MichalZr6 5f799d41b3 Use cached neighbouring tiles where possible 1 year ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Laserlicht 1960d66971 fix INVINCIBLE 11 months ago
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions 1 year ago
  Laserlicht e6cb87abac cast only on self 1 year ago
  Laserlicht 899d3a14a0 only blocking non positive spells; counterstrike 1 year ago
  Laserlicht b36c05df1d INVINCIBLE bonus 1 year ago
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides 1 year ago
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
  Ivan Savenko a4fa409d1f Parse spell range on load instead of on every cast attempt 1 year ago
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 year ago
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator 1 year ago
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 1 year ago