Opuszek
|
7135005d89
fix problems
|
3 months ago |
Opuszek
|
00d5c3bca1
Update lib/spells/BattleSpellMechanics.cpp
|
3 months ago |
Opuszek
|
c78e8aa69f
Update lib/spells/BattleSpellMechanics.cpp
|
3 months ago |
Opuszek
|
1393ac0420
Update lib/spells/BattleSpellMechanics.cpp
|
3 months ago |
Opuszek
|
7fc25319ee
Update lib/spells/BattleSpellMechanics.cpp
|
3 months ago |
Opuszek
|
4eaa337eb3
Update lib/spells/BattleSpellMechanics.cpp
|
3 months ago |
Opuszek
|
94ad9d536b
Update lib/spells/BattleSpellMechanics.cpp
|
3 months ago |
Opuszek
|
f7bd9de59f
fixes formatting
|
3 months ago |
Opuszek
|
c472427d8c
Fix magic_mirror spell
|
3 months ago |
Ivan Savenko
|
3c6aa9085c
Mana channeling no longer activates if unit is dead
|
4 months ago |
Ivan Savenko
|
4957657ceb
Fix attempt to play unit spellcasting animation for spells cast by hero
|
5 months ago |
MichalZr6
|
ecdd394bb1
Use BattleHex as const ref wherever possible
|
9 months ago |
Ivan Savenko
|
48473b18f6
move checks for invincible bonus to UnitState & cache
|
9 months ago |
Ivan Savenko
|
40bff74195
Use small vector for unit list
|
9 months ago |
MichalZr6
|
dbe82b94f6
Changes following review:
|
10 months ago |
MichalZr6
|
4031006317
Drop battle elapsed time measurement, restore avHexes.
|
10 months ago |
MichalZr6
|
dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
|
10 months ago |
MichalZr6
|
5f799d41b3
Use cached neighbouring tiles where possible
|
1 year ago |
MichalZr6
|
a99274d72e
BattleHexArray - new container for BattleHexes
|
1 year ago |
Laserlicht
|
1960d66971
fix INVINCIBLE
|
11 months ago |
Ivan Savenko
|
c0f5c7c0ea
Replace pointer with reference in pack apply functions
|
1 year ago |
Laserlicht
|
e6cb87abac
cast only on self
|
1 year ago |
Laserlicht
|
899d3a14a0
only blocking non positive spells; counterstrike
|
1 year ago |
Laserlicht
|
b36c05df1d
INVINCIBLE bonus
|
1 year ago |
Ivan Savenko
|
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
|
1 year ago |
Ivan Savenko
|
2a05fbdd50
Unified handling of battle sides ID's
|
1 year ago |
Ivan Savenko
|
a4fa409d1f
Parse spell range on load instead of on every cast attempt
|
1 year ago |
Ivan Savenko
|
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
|
1 year ago |
Ivan Savenko
|
60a51e98de
Remove usage of std::function from CRandomGenerator
|
1 year ago |
Ivan Savenko
|
a9866bb5c6
Added RandomGeneratorUtil::nextItemWeighted convenience method
|
1 year ago |