Konstantin
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716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8b3309b47d
Fixed custom hero names text ID's
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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5f181e25af
vcmi: modernize lib/mapObjects
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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6c472339ce
Refactoring of ObjectClassesHandler
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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fa6f7513e8
All heroes-related strings are passed through translator
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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5e72ef76cf
Fix quest texts accessing
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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c479504646
Formatting cleanup
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1979b3e97f
Fixes typo
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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85d7b470d4
Access to quests texts is now processed via translator
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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26985600b2
Fixed several more cases of incorrect scope for identifiers resolving
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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2cbe6bcb47
Added common method to get names of hardcoded mod scopes
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%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
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909dcb82fa
use ArtifactID
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%!s(int64=2) %!d(string=hai) anos |
lainon
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7fdad4e0f6
Code refactor following C++ standard and condition fixes
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%!s(int64=2) %!d(string=hai) anos |
Andrey Filipenkov
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aa217236b3
check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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d47564955e
Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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%!s(int64=4) %!d(string=hai) anos |
AlexVinS
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a59e12ca5f
tweaks
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%!s(int64=4) %!d(string=hai) anos |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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%!s(int64=7) %!d(string=hai) anos |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |
Andrii Danylchenko
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42cab00c38
Fix quest handling
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%!s(int64=5) %!d(string=hai) anos |
Henning Koehler
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6ddcb079a4
Enabled new secondary skills to be created (#438)
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%!s(int64=7) %!d(string=hai) anos |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
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f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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%!s(int64=8) %!d(string=hai) anos |
AlexVinS
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15138c23de
Finished conversion to new logging API
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%!s(int64=8) %!d(string=hai) anos |
AlexVinS
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85e952f25f
Logging cleanup 3
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%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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%!s(int64=8) %!d(string=hai) anos |
AlexVinS
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70a092f58c
[Refactoring] use virtual method for object specific actions when new map object is created
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%!s(int64=8) %!d(string=hai) anos |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
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%!s(int64=9) %!d(string=hai) anos |