Ivan Savenko
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19ace6a849
Moved hero pool logic to the separate files
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2 years ago |
Ivan Savenko
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7db67a3101
int3 now has proper hasher function
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2 years ago |
Konstantin
|
7a5775a9f9
vcmi: use std::optional
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2 years ago |
Konstantin
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11b237a23c
vcmi: massive refactoring v1
|
2 years ago |
Konstantin
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4c4498b22a
vcmi: modernize rest of lib
|
2 years ago |
Ivan Savenko
|
5905dd6111
Grail digging check is now in library
|
2 years ago |
Ivan Savenko
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405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
|
2 years ago |
Ivan Savenko
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2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
|
2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
DjWarmonger
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7ba271edf1
Rotation rebase2 (#912)
|
3 years ago |
Andrii Danylchenko
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3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
|
4 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
|
7 years ago |
Andrii Danylchenko
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 years ago |
Andrii Danylchenko
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49c872e4ec
AI: replace SectorMap with new PathfinderManager
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7 years ago |
DJWarmonger
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273802c92c
I have no idea what I'm doing
|
7 years ago |
AlexVinS
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03cfd2cb78
Do not use StackLocation in netpacks
|
7 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
|
8 years ago |
Arseniy Shestakov
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f15cadc87b
Implement configurable object sounds: ambient, visit and removal
|
8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
|
8 years ago |
FeniksFire
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221386a39d
Refactoring.
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8 years ago |
Vadim Markovtsev
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10f888a483
Fix obelisks puzzle revealing
|
9 years ago |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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9 years ago |
ArseniyShestakov
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6704ea0cff
Rumors: rename getTavernGossip to getTavernRumor for consistency
|
10 years ago |
AlexVinS
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92ae56b369
Mingw build fix
|
10 years ago |
DjWarmonger
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1c14dbf7b2
Cache SectorMaps to evaluate multiple goals -> huge performance boost
|
10 years ago |
DjWarmonger
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a3ce1521e5
Cache visible tiles within SectorMap for quicker access.
|
10 years ago |
DjWarmonger
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ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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10 years ago |
ArseniyShestakov
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00b0af7306
CGameInfoCallback: now actually drop excludeId argument
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10 years ago |
ArseniyShestakov
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861104f493
CGameInfoCallback: refactoring of getTeleportChannelEntraces / getTeleportChannelExits
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10 years ago |
ArseniyShestakov
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0c1a37e5a7
CGameInfoCallback: more functions to check teleport channel types
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10 years ago |