Ivan Savenko
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19ace6a849
Moved hero pool logic to the separate files
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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8420a90aa4
Reorganization of campaigns code
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
0fb284f948
Extracted campaign-related code from GameState into a separate class
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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85262cf4f5
Moved CGameState files into a separate directory
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e48bd39b9c
Moved road & river handlers into a separate file
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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%!s(int64=2) %!d(string=hai) anos |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
Arseniy Shestakov
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ac66fc7f42
Full rework of pre-game interface and networking
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%!s(int64=7) %!d(string=hai) anos |