Michał W. Urbańczyk
|
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
|
13 years ago |
Ivan Savenko
|
354b9e7fb3
- fixed #793 and #865
|
13 years ago |
Michał W. Urbańczyk
|
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
13 years ago |
Ivan Savenko
|
0c3e88226f
- (linux) replaced Genius with VCAI
|
13 years ago |
DjWarmonger
|
2bddf29cbf
Stack artifacts part 2, not working yet.
|
13 years ago |
DjWarmonger
|
b8a5d0d430
Stack artifacts - part 1
|
13 years ago |
DjWarmonger
|
56c56f81e3
Fixed #849. Fixed buying artifacts for free.
|
13 years ago |
DjWarmonger
|
1cbd7e94e4
- Extended cap or removed sign for some values that may potentially overflow
|
13 years ago |
Ivan Savenko
|
dbc603b7d7
- fixed crash on opening spellbook during enemy turn
|
13 years ago |
Ivan Savenko
|
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
|
14 years ago |
Ivan Savenko
|
91c0ce33f4
- re-generated build system
|
14 years ago |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 years ago |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 years ago |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 years ago |
Ivan Savenko
|
064466998a
- made main menu configurable (mainmenu.json)
|
14 years ago |
Ivan Savenko
|
89bd7e273d
- fixed #808
|
14 years ago |
yupsi
|
583aca8912
Move hero/Next hero buttons being blocked when they should (#204)
|
14 years ago |
Frank Zago
|
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
|
14 years ago |
Ivan Savenko
|
d113517db4
- fixed #108, #798, #810
|
14 years ago |
Ivan Savenko
|
3fc42134b7
- fixed #586, #757, #758
|
14 years ago |
Ivan Savenko
|
c63df4f07a
- compile fixes for linux player
|
14 years ago |
Ivan Savenko
|
35a528e062
- Rewrote Kingdom Overview window - all should be stable now
|
14 years ago |
Ivan Savenko
|
0693312a8e
- fixed several crashes with joining creatures
|
14 years ago |
Michał W. Urbańczyk
|
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
|
14 years ago |
Michał W. Urbańczyk
|
4592ddb74e
Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741.
|
14 years ago |
Ivan Savenko
|
11fade5e67
- fixed crash in #761
|
14 years ago |
Frank Zago
|
aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
|
14 years ago |
Michał W. Urbańczyk
|
df062614d7
Fixed #260, improvement for #250.
|
14 years ago |
Michał W. Urbańczyk
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 years ago |
Michał W. Urbańczyk
|
617e1f962e
New files for lib:
|
14 years ago |