|  nordsoft | 2960895041
							
							Issues fixed | 2 anos atrás | 
				
					
						|  Ivan Savenko | ce20d913e0
							
							Fix checking PlayerColor's for validness | 2 anos atrás | 
				
					
						|  Ivan Savenko | 85262cf4f5
							
							Moved CGameState files into a separate directory | 2 anos atrás | 
				
					
						|  Konstantin | 05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h | 2 anos atrás | 
				
					
						|  Konstantin | 7a5775a9f9
							
							vcmi: use std::optional | 2 anos atrás | 
				
					
						|  Ivan Savenko | 3738171b21
							
							Refactoring of H3M loader to make HotA format support easier | 2 anos atrás | 
				
					
						|  Konstantin | fedf7d377c
							
							vcmi: remove TFaction | 2 anos atrás | 
				
					
						|  Konstantin | 11b237a23c
							
							vcmi: massive refactoring v1 | 2 anos atrás | 
				
					
						|  Konstantin | 8968f0ef0e
							
							vcmi: change EAlignment to enum class | 2 anos atrás | 
				
					
						|  Konstantin | 5f181e25af
							
							vcmi: modernize lib/mapObjects | 2 anos atrás | 
				
					
						|  nordsoft | 0f35082024
							
							Fix crash with objects belonging players without state | 3 anos atrás | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 anos atrás | 
				
					
						|  Tomasz Zieliński | d0f857c3c4
							
							- Generate caching string with sprintf | 3 anos atrás | 
				
					
						|  Andrii Danylchenko | d47564955e
							
							Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion | 4 anos atrás | 
				
					
						|  Andrii Danylchenko | 3fa7e0976f
							
							Nullkiller: update / fix build, core changes required for Nullkiller AI | 4 anos atrás | 
				
					
						|  AlexVinS | ecaa9f5d0b
							
							Entities redesign and a few ERM features | 7 anos atrás | 
				
					
						|  Dmitry Orlov | 39de2f6435
							
							Fix: Morale bonus should be shown correctly | 5 anos atrás | 
				
					
						|  John Bolton | a05ae78e67
							
							Fixed lots of warnings. | 5 anos atrás | 
				
					
						|  Andrii Danylchenko | d782ee39df
							
							hacks to optimize a few bonus requests | 5 anos atrás | 
				
					
						|  Vadim Markovtsev | 2c1dddde33
							
							Fix memory problems with BonusList | 9 anos atrás | 
				
					
						|  AlexVinS | dd1aabbe23
							
							Use JsonSerializeFormat for map objects | 9 anos atrás | 
				
					
						|  AlexVinS | 6db94ab74c
							
							Explicit army serialization - too much CArmedInstance descendants | 9 anos atrás | 
				
					
						|  AlexVinS | f9d0b20234
							
							CGMine, CGArtifact, CGGarrison serialization | 9 anos atrás | 
				
					
						|  AlexVinS | b0c4ea5947
							
							Fix. | 9 anos atrás | 
				
					
						|  AlexVinS | a638d0cd51
							
							Creature set serialization | 9 anos atrás | 
				
					
						|  AlexVinS | 37d0dad70a
							
							Merge branch 'develop' into feature/VCMIMapFormat1 | 9 anos atrás | 
				
					
						|  ArseniyShestakov | 59199ccdbd
							
							Bonus system: add treeHasChanged call where bonus objects changed | 10 anos atrás | 
				
					
						|  ArseniyShestakov | 1730a31471
							
							HeroBonus: get rid of code that used getBonusList | 10 anos atrás | 
				
					
						|  AlexVinS | b56b7017ba
							
							Added stubs for some Map objects serialization | 10 anos atrás | 
				
					
						|  Ivan Savenko | 7b5a7f43ad
							
							Removed includes of CGameState from headers | 10 anos atrás |