|  DjWarmonger | f32849a73e
							
							Attempt to compile refactored spells in MSVS. | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  AlexVinS | c7c235c0ca
							
							Rename afterCast to applyBattle | 10 years ago | 
				
					
						|  DjWarmonger | 84b2510aa4
							
							Merge pull request #62 from vcmi/SpellsRefactoring4 | 11 years ago | 
				
					
						|  ArseniyShestakov | 937ef0227b
							
							Use ArtifactID instead of int when possible | 11 years ago | 
				
					
						|  AlexVinS | e8aeb0bf8e
							
							Merge branch 'develop' into SpellsRefactoring4 | 11 years ago | 
				
					
						|  AlexVinS | e583f4e44d
							
							Fix #1928 | 11 years ago | 
				
					
						|  AlexVinS | 657385e32c
							
							We need to know caster stack ID for proper projectile animation | 11 years ago | 
				
					
						|  AlexVinS | b31ed0e4ea
							
							Use SetMana packet in battle | 11 years ago | 
				
					
						|  AlexVinS | fe1233310f
							
							Centralize dispell mechanics | 11 years ago | 
				
					
						|  AlexVinS | f2bf3d7f7b
							
							Added a way to obtain ID of newly added Stack | 11 years ago | 
				
					
						|  DjWarmonger | c832eab172
							
							Fixed #1909 | 11 years ago | 
				
					
						|  Ivan Savenko | 78709e223b
							
							Breaking things - trying to remove server-side knowledge of selected objects | 11 years ago | 
				
					
						|  Ivan Savenko | d1dd7eef48
							
							Proper fix for #1712 - Building requirement tests are now fixed | 11 years ago | 
				
					
						|  Ivan Savenko | aaf314baf4
							
							Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 | 11 years ago | 
				
					
						|  DjWarmonger | bda71bed83
							
							Uploading misc tweaks. | 11 years ago | 
				
					
						|  AlexVinS | c28b5f6633
							
							fix mingw build | 11 years ago | 
				
					
						|  Ivan Savenko | 32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win | 11 years ago | 
				
					
						|  Ivan Savenko | a0689fa377
							
							Refactoring of hoverText from objects: | 11 years ago | 
				
					
						|  Ivan Savenko | ad632d1e8a
							
							Moved FoW management from CGObjectInstance to callback | 11 years ago | 
				
					
						|  AlexVinS | c7dc4c05b8
							
							fix mingw build | 11 years ago | 
				
					
						|  Ivan Savenko | 13bc4cb24f
							
							Added -fvisibility=hidden parameter for gcc. | 11 years ago | 
				
					
						|  DjWarmonger | 3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects | 11 years ago | 
				
					
						|  DjWarmonger | e54c816c92
							
							Treasure piles can now cover several tiles. | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago | 
				
					
						|  Ivan Savenko | 32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes | 11 years ago | 
				
					
						|  Ivan Savenko | 7f276185bd
							
							Moving files: | 11 years ago | 
				
					
						|  Ivan Savenko | 6bd6be0835
							
							Object class handler is now a proper "handler" | 11 years ago | 
				
					
						|  AlexVinS | 8a3b997fa5
							
							fix a few comments. No code changes. | 11 years ago | 
				
					
						|  Ivan Savenko | b5160acbac
							
							Finalization of object type handler interface | 11 years ago |