Cronologia Commit

Autore SHA1 Messaggio Data
  DjWarmonger 9b5af484b7 Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). 9 anni fa
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer 9 anni fa
  AlexVinS f06e9c8538 VCAI convert logging 9 anni fa
  AlexVinS 22884d9150 AI logging convert 1 9 anni fa
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 anni fa
  ArseniyShestakov 03e9dd3bab Add hero gold cost to GameConstants 10 anni fa
  Ivan Savenko 7189a12df2 removed few more includes from headers 10 anni fa
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers 10 anni fa
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 anni fa
  DjWarmonger b3f482b8a8 Restored artifact selection & exchange, work in progress. 10 anni fa
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 11 anni fa
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 anni fa
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 anni fa
  Ivan Savenko b2e8c92383 Cleanup: 11 anni fa
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 anni fa
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. 11 anni fa
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 anni fa
  DjWarmonger 6658e173f1 - Possible fix for #1769 11 anni fa
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 anni fa
  DjWarmonger e459984897 Cleanup in AI. 11 anni fa
  DjWarmonger c708a631c1 - Improved AI logging messages 12 anni fa
  DjWarmonger 9950bc6ec3 First part of AI refactoring. Trying to split AI into three distinct parts: 12 anni fa