História revízii

Autor SHA1 Správa Dátum
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds 11 rokov pred
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 rokov pred
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 rokov pred
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 rokov pred
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 rokov pred
  mateuszb bda766b697 * refactoring 12 rokov pred
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 rokov pred
  mateuszb f1c78e3260 * creature ID refactoring 12 rokov pred
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 rokov pred
  mateuszb 5b0c6059e2 * bug 1193 should be fixed 12 rokov pred
  DjWarmonger 9e0c9b4f49 Fixed #1042. Tweaks for Commander bonuses. 13 rokov pred
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 rokov pred
  DjWarmonger e3e4bc4c9c Second part of interactive Commander level-up. Quite messy. 13 rokov pred
  DjWarmonger ac997b8214 Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill. 13 rokov pred
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 rokov pred
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. 13 rokov pred
  DjWarmonger 3e4d0e73e8 Fixed #964. 13 rokov pred
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 rokov pred
  DjWarmonger 416c08260a - Basic Commander window 13 rokov pred
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 rokov pred
  DjWarmonger f720038ca5 - Battle interface fixes. It's possible to move stacks & attack 13 rokov pred
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 rokov pred
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 rokov pred
  DjWarmonger 9e5fcc3152 Stack artifact backup. 13 rokov pred
  DjWarmonger 2bddf29cbf Stack artifacts part 2, not working yet. 13 rokov pred
  beegee1 156aa6e4d9 * Updated class - file - handling 14 rokov pred
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 rokov pred
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 rokov pred
  DjWarmonger d3a014ee94 Smarter implementation of last change. 14 rokov pred
  DjWarmonger e67b7b9da4 Some fixes for shooting vs Creature Window. 14 rokov pred