Konstantin
							
						 | 
						
							
							
								4617ce10e5
							
							vcmi: allow showing more than one components in infobar
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f09897b2b4
							
							Remove unnecessary redraws
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								58aa5c0427
							
							Formatting
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b57a07b10f
							
							Restored ambient sounds functionality
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								46200b133f
							
							Remove default parameter
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								11e4d84749
							
							Implemented View Earth / View Air spells
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4501036a04
							
							Basic version of hero movement on map. Removed old code.
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								600054e001
							
							Refactored access to hero paths in CPlayerInterface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								bb6e1f7ee1
							
							Initial WIP of adventure map rendering rewrite
						 | 
						2 years ago | 
					
				
					
						
							
								   SoundSSGood
							
						 | 
						
							
							
								a1dbbe2d86
							
							redraw optimization
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								72fe1fcfa9
							
							Fix minimap updating on hero loss
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e1bd0d2a04
							
							API for custom events no longer requires SDL access
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6669ffd4b3
							
							Moved input-related code from SDL_Extensions to GuiHandler
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5d80457eda
							
							Merge with vcmi/develop branch
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								eb20a4b208
							
							Merge remote-tracking branch 'vcmi/develop' into warnings_fix
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e9e549148d
							
							Implemented teleportation animation effect
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								deffba01b9
							
							All battle effects are now fully client sided
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c79634b6a7
							
							Moved all animation ordering logic to callers
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3f9a0a855e
							
							Renamed most of classes in client/battle directory to match current code
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2855606a88
							
							Enabled & fixed -Woverloaded-virtual warning from gcc/cland
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7c4e04c1ec
							
							Refactoring/cleanup of classes in CBattleAnimations.cpp
						 | 
						2 years ago | 
					
				
					
						
							
								   SoundSSGood
							
						 | 
						
							
							
								0032947735
							
							regression fixed. Artifact assemble dialog shows multiple times.
						 | 
						3 years ago | 
					
				
					
						
							
								   Andrey Filipenkov
							
						 | 
						
							
							
								ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
						 | 
						3 years ago | 
					
				
					
						
							
								   Dmitry Orlov
							
						 | 
						
							
							
								ea2931c6ea
							
							Fix: Get rid of 'Tile is not visible' error message
						 | 
						3 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								ecaa9f5d0b
							
							Entities redesign and a few ERM features
						 | 
						7 years ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								54e6e42c46
							
							Fix no player interface swap on being attacked
						 | 
						6 years ago | 
					
				
					
						
							
								   Alexander Shishkin
							
						 | 
						
							
							
								75f8c8b29a
							
							Gui cleanup4 (#446)
						 | 
						7 years ago | 
					
				
					
						
							
								   Alexander Shishkin
							
						 | 
						
							
							
								5c09f751b3
							
							Gui cleanup3 - UI refactoring to use smart pointers (#440)
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								ac66fc7f42
							
							Full rework of pre-game interface and networking
						 | 
						7 years ago |