Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 844dfb1604 Removed usage of boost::thread from vcmi, except for AI hai 8 meses
  Evgeny Malygin 25125f96da Fix: licenses, pragma guards, StdInc hai 1 ano
  Alexander Wilms 3616235bb5 FramerateManager.cpp: Merge this "if" statement with the enclosing one. %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms 0d11c5197d Remove superfluous vsyncEnabled attribute %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms ecc7648ef8 Use display index from settings %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms e2eeec96a9 Fix stuttering animations when using high frame rate limit or vsync %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms bfa5ef7990 Don't sleep in FramerateManager::framerateDelay() if VSync is enabled %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos