Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8c6965c5ee - shadows for CWindowObject-based windows %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 97aeaa9f28 - moved ColorPutter's to separate SDL_Pixels.h file %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko dbc603b7d7 - fixed crash on opening spellbook during enemy turn %!s(int64=14) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory %!s(int64=14) %!d(string=hai) anos
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko d113517db4 - fixed #108, #798, #810 %!s(int64=14) %!d(string=hai) anos
  Frank Zago d8249d007f Replaced a few iterators with BOOST_FOREACH. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0893ed816f - fix for #775 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 35a528e062 - Rewrote Kingdom Overview window - all should be stable now %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 98d32acf1b - new files JsonNode.cpp/.h %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 19f0836211 Fixed #712 and #713 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko e494171de3 - several changes to get reusable code %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f605256e9 - added new files to build system %!s(int64=14) %!d(string=hai) anos
  mateuszb 3c393843e6 * ERM parsing mostly done, some strange cases of body syntax, undocumented expressions and encoding issues still remain. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko c6f1d87ede - fix for #95 and #602 %!s(int64=14) %!d(string=hai) anos
  mateuszb 406b3e3f1c * unnecessary code removed %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 450ae1772c - Buttons optimization - less memory and CPU usage %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 9f21e4b46f Minor compile fix, std::copy used that way overwrites original bonuses [but the code won't be needed anyway] %!s(int64=14) %!d(string=hai) anos