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Autors SHA1 Ziņojums Datums
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 gadi atpakaļ
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 gadi atpakaļ
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 gadi atpakaļ
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 gadi atpakaļ
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 gadi atpakaļ
  Michał W. Urbańczyk 5981ad15d4 Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. 13 gadi atpakaļ
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 gadi atpakaļ
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 gadi atpakaļ
  Ivan Savenko 1b50082e43 - fixed crash with necromancy dialog #1009 (russian-only) 13 gadi atpakaļ
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 gadi atpakaļ
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 gadi atpakaļ
  Ivan Savenko fef876e1ec - fixed #934 (batte screen after changing resolution) 13 gadi atpakaļ
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 gadi atpakaļ
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 gadi atpakaļ
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init 13 gadi atpakaļ
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time 13 gadi atpakaļ
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. 13 gadi atpakaļ
  Michał W. Urbańczyk f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. 13 gadi atpakaļ
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 gadi atpakaļ
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 gadi atpakaļ
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 14 gadi atpakaļ
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 gadi atpakaļ
  beegee1 156aa6e4d9 * Updated class - file - handling 14 gadi atpakaļ
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 gadi atpakaļ
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 gadi atpakaļ
  Ivan Savenko 0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory 14 gadi atpakaļ
  ori.bar ebacb433fe auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html 14 gadi atpakaļ
  Michał W. Urbańczyk 8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. 14 gadi atpakaļ
  Frank Zago 2ae53395d7 Removed duplicate function initVillagesCapitols(), and simplified its clone loadTownDInfos(). 14 gadi atpakaļ
  Michał W. Urbańczyk d71ed76a0f Fixed villages/capitols not appearing. 14 gadi atpakaļ