Ivan Savenko
|
679181c103
Implemented serialization of local player state in json form
|
1 år sedan |
Ivan Savenko
|
d49a61645c
All objects that can be owned by player now implement IOwnableObject
|
1 år sedan |
Ivan Savenko
|
a481f07daf
PlayerState now stores all objects owned by player
|
1 år sedan |
godric3
|
c34956e912
introduce `getModScope` method to`Entity` class and subclasses
|
1 år sedan |
Ivan Savenko
|
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
|
1 år sedan |
Ivan Savenko
|
2c4cad7d9c
Slight simplification of bonus system node class
|
1 år sedan |
Ivan Savenko
|
0cf490e2c3
Remove custom move constructor. Fixes serialization of visitation status
|
1 år sedan |
Laserlicht
|
f3e1943aaf
Merge branch 'develop' into highscore_menu
|
2 år sedan |
Laserlicht
|
6f8b62d77d
codereview
|
2 år sedan |
nordsoft
|
2a2f0a657e
Fix battle bonuses serialization
|
2 år sedan |
Ivan Savenko
|
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
|
2 år sedan |
Ivan Savenko
|
19ace6a849
Moved hero pool logic to the separate files
|
2 år sedan |
Ivan Savenko
|
3d66455cd1
Fix build
|
2 år sedan |
Ivan Savenko
|
85262cf4f5
Moved CGameState files into a separate directory
|
2 år sedan |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
2 år sedan |
Konstantin
|
ee489f18d2
vcmi: PlayerState is now an Entity
|
2 år sedan |
Konstantin
|
4c4498b22a
vcmi: modernize rest of lib
|
2 år sedan |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 år sedan |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 år sedan |