Ivan Savenko
							
						 | 
						
							
							
								8273f323b1
							
							- it is possible to edit data of another mod or H3 data via mods
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes:
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								ee51c5beb5
							
							- Renamed /lib subfolders to lowercase
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c927913f5f
							
							- Improved json validation. Now it support most of features from latest json schema draft
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7e7d12095b
							
							- basic support for dependencies\conflicts for mods
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								8824f5e2d5
							
							- H3 creatures use subset of mod creature format (todo - unify code)
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d2ee602b29
							
							- fix uninitialized cursor
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								04358ed0c6
							
							multiple changes in config system, breaks existing mods. See upcoming post on forums.
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85a23e298c
							
							- generic string ID -> numeric ID resolution system
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								f5ddc44827
							
							- Compile fix - unique_ptr can't be serialized
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f7915d9e61
							
							- removed creature-related code from ModHandler
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3fcba4fb5c
							
							- fixed crash on start of some campaigns
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e2bfd53c98
							
							- Fixed some issues and crashes
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0ca9f64573
							
							Next part of town configuration:
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								31f82cade0
							
							- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								39d433c1c7
							
							Moved game Modules to config file.
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								edbc7f1223
							
							- Some hardcoded settings will now be read from config/defaultMods.json
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								aa326491a3
							
							- compile fixes
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								289b7b68d9
							
							Mod Handler class. It is connected with engine, but doesn't do anything yet.
						 | 
						13 years ago |