Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 828d9e70d2 - one more crash at map loading %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 4e92859cee - fixed crash on loading of some maps %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 46f48f0676 - bugfixing: %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 064466998a - made main menu configurable (mainmenu.json) %!s(int64=14) %!d(string=hai) anos
  yupsi 828a3f0776 Fixed #427 (custom quest messages). %!s(int64=14) %!d(string=hai) anos
  Frank Zago 7b1ede449d Removed last instances of readNormalNr. Made readChar an inline. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. %!s(int64=14) %!d(string=hai) anos
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 2787830c00 Created buildings5.json from buildings5.txt. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 4c3ed24fe1 Fixed #768. More logging for #774. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger f5874540b3 Underground rock tiles will be always blocked -> no spawning monsters in there. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 48e79b163c - missed file from previous commit %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 37cd2b7394 Another fix for previous commit. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger bdce46ab60 Minor refactorings, fixes & improvements. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger d4465ec929 Smarter handling of Magic Resistance & Resistance hero skill. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 60ee0e1a3c Better fix for #128 %!s(int64=14) %!d(string=hai) anos
  DjWarmonger a497c88bde Fixed #128 and #301 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. %!s(int64=14) %!d(string=hai) anos
  Frank Zago f7a4bb906c Several minor cleanups. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 5e4140762f Fixed #687. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 39120fe4a5 Spell scroll improvements, fixing #689, #690, #691. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 122a6a039e Enabled mysterious Hero Placeholder. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk ab20e024c0 Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=15) %!d(string=hai) anos