Commit History

Author SHA1 Message Date
  AlexVinS 85e952f25f Logging cleanup 3 8 years ago
  AlexVinS 61e241308d Logging cleanup 8 years ago
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  DjWarmonger cc452bdfa9 Improved road routing so they can go under any passable object. 8 years ago
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns 8 years ago
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. 8 years ago
  DjWarmonger 4102546977 Corrected road generation - they will be straight whenever possible. 8 years ago
  AlexVinS 609c6f81bd Fixed a few CWE-457 9 years ago
  Vadim Markovtsev c696746017 Fix some compilation warnings 9 years ago
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean 9 years ago
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 years ago
  DjWarmonger 7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. 9 years ago
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 years ago
  DjWarmonger 8186fcae99 Removed some legacy code, work in progress. 9 years ago
  DjWarmonger 2bffd4e5c1 Moar optimization! 9 years ago
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 9 years ago
  AlexVinS 57e588cba1 attempt to fix travis build 9 years ago
  DjWarmonger 5a1383fea8 Correct implementation for previous fix. 9 years ago
  DjWarmonger d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 9 years ago
  DjWarmonger f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 9 years ago
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 years ago
  AlexVinS 0c21efb202 Start integration of map format into engine 9 years ago
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 years ago
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. 9 years ago
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 years ago
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 years ago
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. 10 years ago
  DjWarmonger 237d3f2624 Refactoring: random spells 10 years ago
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 years ago