Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions %!s(int64=2) %!d(string=hai) anos
  Dydzio 6bfbe80cc9 Allow toggling quick combat spells usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e23166df88 Fix locking of mutexes by StupidAI %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 556763fb7b Fixed handling of tactics %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f27f5ebc7c Split BattleAI::activeStack into several smaller methods %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Nordsoft91 3951bbb395 Merge pull request #1108 from Nordsoft91/battle-dialog %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege %!s(int64=2) %!d(string=hai) anos
  nordsoft ce3028bd73 Intermediate commit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 3614330b3d moat bypass when no targets to attack %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units %!s(int64=5) %!d(string=hai) anos
  Dydzio e50efdc279 Creature spellcast refactor (#569) %!s(int64=6) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments %!s(int64=7) %!d(string=hai) anos
  AlexVinS 4f8c7bd4bb CStack refactoring %!s(int64=8) %!d(string=hai) anos
  Michał Janiszewski f5ebc763b4 Add `override` keyword where applicable %!s(int64=8) %!d(string=hai) anos
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos