提交歷史

作者 SHA1 備註 提交日期
  Ivan Savenko 84dea676f2 compile fix, fixes missing end-of-line #1483 12 年之前
  Ivan Savenko e13dc872e0 - support for Chinese fonts (GBK 2-byte encoding) 12 年之前
  Ivan Savenko 6bee105d7d Some refactoring of text display widgets: 12 年之前
  Ivan Savenko 77496bcea9 - fixed several cases of accessing full path to files in archives 12 年之前
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 年之前
  Ivan Savenko 91cd88ba97 - compile fix for OSX 12 年之前
  Ivan Savenko 4ac2a6e8b6 minor refactoring of VCMIDirs, bugfixing 12 年之前
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 年之前
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 年之前
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年之前
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 年之前
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. 12 年之前
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 年之前
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 年之前
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
  Ivan Savenko 08b2af3ccb - fixed "get txt" console command 12 年之前
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 12 年之前
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 年之前
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 年之前
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 年之前
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. 12 年之前
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 年之前
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 12 年之前
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 年之前
  beegee1 6827fcdb53 - Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) 12 年之前
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 年之前
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 年之前
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 年之前
  Ivan Savenko c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 年之前