Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41210c1dbf Client-side support for multiple battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 013417fb7e Code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cefbe5152e Merge pull request #2359 from IvanSavenko/crashfixing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles %!s(int64=2) %!d(string=hai) anos
  Dydzio 48a72f90f7 Add option for persistent hero info window as in HD mod %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  nordsoft ce3028bd73 Intermediate commit %!s(int64=2) %!d(string=hai) anos
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2167cb2a68 Fix battle startup with "no intro sound" mod %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4968ac58b4 Do not abort battle opening sound, only allow actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2864a04bda Minor refactoring %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations %!s(int64=2) %!d(string=hai) anos
  Dydzio 7e409df3cb Apply manual changes from code review %!s(int64=2) %!d(string=hai) anos
  Dydzio 9101f05835 Fixes for new battle settings %!s(int64=2) %!d(string=hai) anos
  Dydzio fc7d2b9778 Merge remote-tracking branch 'origin/develop' into settings-rework %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d3c85a19cb Merged CClickableHex class into BattleFieldController %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a2035122e1 Removed makingTurn variable %!s(int64=2) %!d(string=hai) anos
  Dydzio cc9d65a341 Make battle settings callable without battle, save last settings tab %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko da7766e90b Fix battle start with disabled opening sounds %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5a7eed01da Made BattleInterface class less friendly %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 541d98143b Renamed BattleControlPanel -> BattleWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9e549148d Implemented teleportation animation effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko deffba01b9 All battle effects are now fully client sided %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d5311789e Fixes #831 - do not process any incoming Packs until opening is over %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e7206cb759 Cleaned up BattleHero class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 60a00b450e Multiple fixes & improvements to animation ordering %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 0020d76d1d Introduced animation phases for beter ordering of visuals in battles %!s(int64=3) %!d(string=hai) anos