Ivan Savenko
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4f47555977
Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e54ba7b977
Implement loading of bonus source type
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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524c476264
Removed no longer used bonuses
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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a7ebbf8680
Updated bonus documentation up to SPELL_AFTER_ATTACK
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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8724181a0f
vcmi: spell resistance rework
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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e60a4318c3
vcmi: a bunch of forward definitions
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%!s(int64=2) %!d(string=hai) anos |
Konstantin P
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9e1cdc410f
vcmi: replace school bonuses to unified ones
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%!s(int64=2) %!d(string=hai) anos |
Konstantin P
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8764765dcf
Bonus: complex duration as bitset
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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b0d2787e86
vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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%!s(int64=2) %!d(string=hai) anos |