Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 2dd0d76412 NKAI: water and air walking %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c8a96647c3 Add turn limit option to pathfinder %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 903be33bf3 #2689 - fix approaching guards when closest tile is double-guarded %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41210c1dbf Client-side support for multiple battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ebc7a82c2e Converted pathfinder enum's to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bd4d2788ed Split pathfinder into multiple smaller files %!s(int64=2) %!d(string=hai) anos