Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko deffba01b9 All battle effects are now fully client sided %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS 483a4689ce Fixes for code review issues %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  AlexVinS f126a34a5e Fixed https://bugs.vcmi.eu/view.php?id=2904 %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  AlexVinS f1a4831813 [Spells] Get rid of SpellTargetingContext. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  AlexVinS dad0569bc7 Relaxed cast requirements for Quicksand %!s(int64=9) %!d(string=hai) anos
  AlexVinS a03419e7d9 Fixed http://bugs.vcmi.eu/view.php?id=2269 %!s(int64=9) %!d(string=hai) anos
  AlexVinS cffc4b2ab5 fixed patch obstacle placement inside walls %!s(int64=9) %!d(string=hai) anos
  AlexVinS 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3fa62beb6d Do not allow to cast Cure if there is nothing to cure. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1e32c71e47 Make sure that there is no unwanted stack affect by spells. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f1d0bede11 Moved all affected stacks calculations to mechanics %!s(int64=9) %!d(string=hai) anos
  AlexVinS 18fc94d709 WIP on SpellCastContext %!s(int64=9) %!d(string=hai) anos
  AlexVinS 82ac035340 OO design for obstacle spells. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f3b7fe947c Reworked spell target existence check. %!s(int64=9) %!d(string=hai) anos
  AlexVinS eb128a0207 More style tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5d329b40a4 Factored spell action selection for location target. %!s(int64=9) %!d(string=hai) anos
  AlexVinS b09f150e7b Factored out battleCanCastThisSpellHere %!s(int64=9) %!d(string=hai) anos
  AlexVinS be67faad90 Drafts %!s(int64=9) %!d(string=hai) anos
  AlexVinS f053754653 Advance REMOVE_OBSTACLE mechanics %!s(int64=9) %!d(string=hai) anos
  AlexVinS 40e6e0c143 Move REMOVE_OBSTACLE-related code from callback to where it should be. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f6715ad787 Use ISpellCaster in CSpell::canBeCast. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) %!s(int64=9) %!d(string=hai) anos