Commit History

Autor SHA1 Mensaxe Data
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko beac6b12d8 - loading fix %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=12) %!d(string=hai) anos
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1807a8a536 - Bonus subtype will now be resolved using string identifiers. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e36bc50504 - support for new heroes and hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c764ce6ebe - one more unitialized memory crash (#1163) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger f05b398e5c Compile fixes. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d2ee602b29 - fix uninitialized cursor %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko da7a6234b1 - some tweaks towards new towns %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 669c8a104a Compile fix. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko cf15ca1cf0 - replaced loadToIt with better H3 parser. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 08417cd42a - fixed battle obstacles positioning (#769) %!s(int64=13) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos