mateuszb
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8769f67c5d
* JsonReader can convert to enums
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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beac6b12d8
- loading fix
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%!s(int64=12) %!d(string=hai) anos |
DjWarmonger
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79062eb15c
- Parsing hero specialty is working (though complicated)
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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5deb499e7e
Last breaking change into mod system (will explain on forum)
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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%!s(int64=12) %!d(string=hai) anos |
DjWarmonger
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1807a8a536
- Bonus subtype will now be resolved using string identifiers.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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ff146a80fe
- fixed empty tavern in new towns
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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e36bc50504
- support for new heroes and hero classes
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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c764ce6ebe
- one more unitialized memory crash (#1163)
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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f05b398e5c
Compile fixes.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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d2ee602b29
- fix uninitialized cursor
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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1c5a4c669c
- merged minimap.json into terrains.json
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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85a23e298c
- generic string ID -> numeric ID resolution system
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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%!s(int64=13) %!d(string=hai) anos |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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da7a6234b1
- some tweaks towards new towns
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%!s(int64=13) %!d(string=hai) anos |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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99dcb73a72
- filesystem.json files for wog and vcmi data
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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669c8a104a
Compile fix.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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cf15ca1cf0
- replaced loadToIt with better H3 parser.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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e67f8afdd9
- removed multiple unused files
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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08417cd42a
- fixed battle obstacles positioning (#769)
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%!s(int64=13) %!d(string=hai) anos |
beegee1
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156aa6e4d9
* Updated class - file - handling
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%!s(int64=14) %!d(string=hai) anos |