Histórico de Commits

Autor SHA1 Mensagem Data
  DjWarmonger 1ea9dab30d Creature abilities without any name (but with graphics) will display in creature window. há 12 anos atrás
  DjWarmonger 4fd9bcfedc Fixed #1345 há 12 anos atrás
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based há 12 anos atrás
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" há 12 anos atrás
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: há 12 anos atrás
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported há 12 anos atrás
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: há 12 anos atrás
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) há 12 anos atrás
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 há 12 anos atrás
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets há 12 anos atrás
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui há 12 anos atrás
  alexvins 2eb8263e51 Basic Configuration for bonus types há 12 anos atrás
  DjWarmonger 2ee5c4b745 Fixed stack artifact (and related buttons) not displaying in creature window. há 12 anos atrás
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. há 12 anos atrás
  mateuszb 560315bc48 * SlotID refactoring há 12 anos atrás
  Ivan Savenko 7e46d462b6 - compile fixes há 12 anos atrás
  mateuszb bda766b697 * refactoring há 12 anos atrás
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs há 12 anos atrás
  mateuszb f1c78e3260 * creature ID refactoring há 12 anos atrás
  mateuszb af5287c193 * fixed opening custom campaign selection window há 12 anos atrás
  mateuszb 5b0c6059e2 * bug 1193 should be fixed há 12 anos atrás
  Ivan Savenko 080e037c54 - fix for starting towns (#1180) há 13 anos atrás
  DjWarmonger a0e72785a6 Fixed doubled descriptions in creature window. há 13 anos atrás
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters há 13 anos atrás
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h há 13 anos atrás
  Ivan Savenko ffe8b99369 - reorganized hero classes há 13 anos atrás
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) há 13 anos atrás
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names há 13 anos atrás
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) há 13 anos atrás
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 há 13 anos atrás