Andrii Danylchenko
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881e7f2061
AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access
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6 年之前 |
Andrii Danylchenko
|
675406589c
AI pathfinding calculated in parallel
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6 年之前 |
Andrii Danylchenko
|
35f696b695
AI pathfinding const api and updatePaths
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6 年之前 |
Andrii Danylchenko
|
5454848938
AI: extract pathfinding special actions and rules to separate files
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6 年之前 |
Andrii Danylchenko
|
c96be75f41
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
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6 年之前 |
AlexVinS
|
da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
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6 年之前 |
AlexVinS
|
4b5910c2f4
VCAI performance improvements
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6 年之前 |
Andrii Danylchenko
|
8fee46de7c
AI: town portal support
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6 年之前 |
AlexVinS
|
f1cd4656ff
Fixed warnings.
|
6 年之前 |
Andrii Danylchenko
|
04047d0a1a
AI: refactor explore further
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6 年之前 |
Andrii Danylchenko
|
5d022ba77c
AI: CompleteQuest goal and summon boat spell support
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6 年之前 |
DJWarmonger
|
f4a8a1294e
Optimizations based on MSVS profiler.
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6 年之前 |
Andrii Danylchenko
|
e1b922f7b8
AI goals refactoring (#524)
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6 年之前 |
Andrii Danylchenko
|
d5b26d9592
AI pathfinding: fix getPathsToTile for water tiles
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7 年之前 |
Andrii Danylchenko
|
72aff02418
AI pathfinding: buy boat
|
7 年之前 |
AlexVinS
|
be45c8cb43
Updated C::B projects, fixed a few warnings
|
7 年之前 |
Andrii Danylchenko
|
f327c46fa3
AI pathfinding: rename and add const to functions
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7 年之前 |
Andrii Danylchenko
|
49c872e4ec
AI: replace SectorMap with new PathfinderManager
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7 年之前 |