Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c4bc6840ea Moved management of turn order into a new class %!s(int64=2) %!d(string=hai) anos
  Michael b22a9ff2d0 Merge branch 'develop' into autosave %!s(int64=2) %!d(string=hai) anos
  Michael 1586b9fbd1 possibility to restart %!s(int64=2) %!d(string=hai) anos
  Michael 4784ae94b5 revert uuid %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a44c08a847 Slightly better thread names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
  nordsoft cda4ae84aa Don't send loading updates too frequently %!s(int64=2) %!d(string=hai) anos
  Michael 51ba22a631 code review %!s(int64=2) %!d(string=hai) anos
  nordsoft dfaf778d16 Redesign loading solution %!s(int64=2) %!d(string=hai) anos
  nordsoft dbc3a93013 Merge remote-tracking branch 'upstream/develop' into loading-bar %!s(int64=2) %!d(string=hai) anos
  nordsoft 4cf28fe00e Fix linux clang compiling %!s(int64=2) %!d(string=hai) anos
  nordsoft 45f13c7964 Progress update on client side %!s(int64=2) %!d(string=hai) anos
  nordsoft 584dd20943 Progress on server side for rmg %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 629ca3f13e Created directory structure for server files %!s(int64=2) %!d(string=hai) anos
  Nordsoft91 ef4fddd0c4 Merge pull request #2570 from Laserlicht/town_selection_window %!s(int64=2) %!d(string=hai) anos
  Michael 1d76f456ad change servercode to make it more robust %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 775e5948ec Preserve chosen campaign bonus on scenario restart request %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7f72f7a82c Cleanup server connection code a bit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 593b82d178 Removed all references to boost::interprocess library %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 21e794268b Attempt to fix & improve error detection: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko baa865d857 Extracted message-related functionality of CGameHandler to separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6493922f9b Reverted debug changes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 48ac84110b Replaced hero crossover logic with one that actually matches H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f6b2f58da9 Use inheritance instead of composition for campaign header %!s(int64=2) %!d(string=hai) anos