|  Mircea TheHonestCTO | 8861b8745d
							
							revert: back to 0.5% monthly monster chance | 2 months ago | 
				
					
						|  Mircea TheHonestCTO | 39bd4a2d20
							
							refactoring with guardingCreaturePosition | 2 months ago | 
				
					
						|  Mircea TheHonestCTO | 77a8b0f8e6
							
							fix: monthly monsters aren't linked with other map objects at creation, leaving Nullkiller unable to see the next danger after killing a monthly monster; | 2 months ago | 
				
					
						|  Ivan Savenko | bc96515cec
							
							Simplify blukMoveArmy logic, fix army transfer bugs | 3 months ago | 
				
					
						|  Ivan Savenko | 2ad75bbde7
							
							Add check for victory condition on assembling artifact | 3 months ago | 
				
					
						|  Ivan Savenko | bfc7ca8c86
							
							Fix regression - crash on attempt to load saved game | 3 months ago | 
				
					
						|  Ivan Savenko | b4693a9d7f
							
							Merge pull request #5859 from IvanSavenko/antilag | 3 months ago | 
				
					
						|  Ivan Savenko | 1f9a1dbf37
							
							Fix artifacts providing hero with banned spells | 3 months ago | 
				
					
						|  Ivan Savenko | 241da5937d
							
							First semi-working version of antilag for hero movement | 4 months ago | 
				
					
						|  Ivan Savenko | 52da332640
							
							GameHandler now uses GameConnectionID instead of connection pointers | 4 months ago | 
				
					
						|  Ivan Savenko | 3576efc3f3
							
							Initial version of antilag support | 4 months ago | 
				
					
						|  Ivan Savenko | 58de180083
							
							Split CConnection into GameConnection and IGameConnection classes | 4 months ago | 
				
					
						|  Ivan Savenko | 3d63284c51
							
							Extracted interface through which GameHandler interacts with VCMIServer | 4 months ago | 
				
					
						|  Ivan Savenko | 6b382a979a
							
							Added PackageReceived message to show when server starts pack processing | 4 months ago | 
				
					
						|  Ivan Savenko | 1727bff1e6
							
							Limit commander experience level to map limit | 3 months ago | 
				
					
						|  Ivan Savenko | 8721bdd728
							
							Split CCreatureSet file on .h/.cpp per class basis | 3 months ago | 
				
					
						|  SoundSSGood | 76debab846
							
							HasChargesLimiter now works in "bonuses" json section | 4 months ago | 
				
					
						|  SoundSSGood | 7f9936cf10
							
							getSourcesForSpell | 4 months ago | 
				
					
						|  SoundSSGood | 6752ab3a75
							
							HAS_CHARGES_LIMITER | 5 months ago | 
				
					
						|  Ivan Savenko | 4181514c3f
							
							Fix incorrect movement gain from objects like Rally Flag | 4 months ago | 
				
					
						|  Ivan Savenko | b5255ce8a5
							
							Do not allow interacting with other player that is engaged in combat | 4 months ago | 
				
					
						|  Ivan Savenko | 0ad4e80c7d
							
							Rework and simplify logic of attaching heroes to bonus system | 4 months ago | 
				
					
						|  Ivan Savenko | 0e2463f9c4
							
							Improvements to skeleton transformer logic | 4 months ago | 
				
					
						|  Ivan Savenko | e0de65d56c
							
							Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic | 4 months ago | 
				
					
						|  Ivan Savenko | a305ed28bb
							
							Support for loading custom bonuses, slightly less hardcoded Skeleton | 4 months ago | 
				
					
						|  Ivan Savenko | 139f41c9b2
							
							Implement STACK_EXPERIENCE_GAIN_PERCENT bonus | 5 months ago | 
				
					
						|  Ivan Savenko | cc6f65d8da
							
							Resolve Sonar issues in server code | 5 months ago | 
				
					
						|  Ivan Savenko | 508c54c23a
							
							Fix game startup | 5 months ago | 
				
					
						|  Ivan Savenko | 1666a5a7e5
							
							Prefer dynamic_cast to unsafe static_cast, fix Sonar | 5 months ago | 
				
					
						|  Ivan Savenko | aa9b13b66a
							
							Statistics is now managed as part of CGameHandler | 5 months ago |