Commit History

Auteur SHA1 Bericht Datum
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 jaren geleden
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 jaren geleden
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 4 jaren geleden
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 5 jaren geleden
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 jaren geleden
  AlexVinS 080a81db3a Fixed summoned units not being removed after battle 7 jaren geleden
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 jaren geleden
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 jaren geleden
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. 8 jaren geleden
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 jaren geleden