Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 237d3f2624 Refactoring: random spells %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a68b58d969 - Use straight paths for some connections %!s(int64=10) %!d(string=hai) anos
  DjWarmonger c6f714db9c Fixed generation of CPU teams. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 76193c4c5c More experiments WIP. %!s(int64=10) %!d(string=hai) anos
  AlexVinS eb60d9737f more sensible road placement %!s(int64=10) %!d(string=hai) anos
  AlexVinS 4c4ad480c5 added experimental usage of roads %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a0f534146c Fixed underground Lava terrain. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 999c2a92e0 Inverted approach - first generate rock all over, then free accessible tiles. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 9515d51bd2 Generate underground tunnels first to get a bit more of them. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a0d9ae4849 Refactoring - create underground rock for whole level at once. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 607375a9bc Generate Seer Huts with creature rewards %!s(int64=10) %!d(string=hai) anos
  AlexVinS 8deee7610c CMapGenerator.cpp: remove unused variables %!s(int64=10) %!d(string=hai) anos
  DjWarmonger cb5a3c0f73 Fixed shortage of Prisons on random maps. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7ac3713d32 Significantly improved zone graph placement. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 697e42dd24 - Fixed several legacy issues with map templates %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e3d968e284 Generate Grail to not crash at Obelisks. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 495c39304d Fixed crash due to incorrect RMG options. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 0edaf4fa8a Merge pull request #26 from vcmi/FFMpeg %!s(int64=11) %!d(string=hai) anos